Migrating Saved Games to Xbox 360 Cloud Saved Games

So you’ve been playing on your Xbox 360 for sometime and you’ve built up a collection of saved games, all stored locally on your consoles hard drive. You’ve heard about the new Cloud Saved Games feature in the new Xbox dashboard update and want to be able to transfer (move, migrate, whatever you want to call it) your existing saves there for anywhere access?

The process is fairly painless and easy to complete, however it would have been nice if it was automated as part of enabling the Cloud Saved Games service. There is a gotcha to be careful of, but once you take it into account it’s plain sailing.

First off, you need to enable the Cloud Saved Games feature. You can do this by following my previous post Enabling Xbox 360 Cloud Saved Games at http://richardjgreen.net/2011/12/08/enabling-xbox-360-cloud-saved-games/.

Once you have enabled the Cloud Saved Games feature, do the following:

  1. Navigate to the Settings tab and select System.
  2. From System, select Storage, and from Storage, select Hard Drive to see the locally saved content.
  3. Within Hard Drive, select Games and Apps.
  4. Highlight a game that you want to migrate to the Cloud Saved Games service, and Press Y (Game Options).
  5. From Game Options, select the Move option, whereby you will be presented with a list of available storage devices. Select Cloud Saved Games and your game saves will be migrated across.

The migration process will detect the files which are game saves and the files which are updates, DLC and other non-save content. Using Forza Motorsport 4 as an example, with the installed files, it uses 3.3GB of hard disk space, however with a 500MB limit on your Cloud Saved Games service, you will obviously not be able to store all of this online. Fortunately, because the save files are detected for you, only the 20-30MB save file is actually moved.

This does mean that if you roam onto a friend or another persons console without that game already installed (and you have taken your game disc with you to play on) you will have to install the content first, but being able to have you save follow you is what is important and useful here.

The gotcha I mentioned earlier is relating to multi-player consoles. In my household, the wife and the kids use the console too. In my case, Dance Central 2 has saves for four people within it. Select the Move option against the ensure Dance Central 2 container would migrate everyone’s save to my cloud and would also grant me ownership of those saves, preventing the others access to their own saves.

In these instances, you will need to do the following:

  1. Drill into the game itself by selecting it with the A button.
  2. Highlight your own personal save file (the save file will show the Gamertag of the player on the right beneath the file size) and select it with the A button.

You will now have an option to move the save to the Cloud Saved Games service and this will only move your own save without effecting those of other players. I’m hoping that a future update might resolve this gotcha and will allow it to detect the ownership of other saves and as such, only move your own personal files, but time will tell on this one.

Enabling Xbox 360 Cloud Saved Games

One of the new features included with the Xbox 360 Dashboard update this week is the ability to store your saved games in the new Cloud Saved Games service. The service is free to Xbox LIVE Gold subscribers and allows you up to 500MB of storage for your game saves.

Enabling the feature is simple and is done as follows:

  1. Login to your console using your Windows Live ID (Xbox LIVE Gamertag).
  2. Scroll to the Settings tab on the new dashboard, and select System Settings.
  3. Within System Settings, select Storage.
  4. From Storage, highlight Cloud Saved Saves and Press Y on the controller (Device Options).
  5. Select Enable Cloud Saved Games.

You’re done.

Unfortunately, this feature isn’t enabled by default for Xbox LIVE Gold subscribers, which I think that it should be, and I also think that as part of the dashboard update, you should be prompted upon first login if you want to migrate your saves to the Cloud, however it’s possible this may come in a later update?

With the shoe on the other foot however, I can see Microsoft’s dilemma. Storage isn’t free in the cloud (contrary to the belief of many). Disabling the feature by default and not automatically prompting people to use the service allows them to under provision storage reducing cost, because your local hard disk doesn’t cost Microsoft anything compared to Cloud storage.

Although the Cloud Saved Games feature has been advertised by people like Major Distortion and other people online, I think it’s been pretty under-played compared to the dashboard update itself, or the Xbox Companion App for Windows Phone 7 and iOS. It’s a shame, because the feature is really powerful and adds a new dimension to console, being able to ‘carry your saves around with you’.

Windows Phone 7 Series

Mobile World Congress this week in Barcelona saw the unveiling of Windows Phone 7 Series, or Windows Mobile 7 as a lot of people with undoubtedly refer to it as, Microsoft’s latest browser OS.

This is something that the blogosphere and tech communities have both been waiting for, for a long time, hearing about for a long time, rumouring about for a long time and holding breath for too.

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Windows Mobile 6.x was always about business productivity. Windows Mobile 6.5.x tried to bring Windows Mobile to the consumer and user centric markets, however was met with a lot of critique (not from me by any means).

Looking to capitalize on the success of Windows 7 and hoping 7 was their lucky number, Microsoft have announced Windows Phone 7 Series, which looks set to change all of that with a totally re-written from nothing to something (awesome) mobile operating system and not just a refresh like previous versions.

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